Cross-Cultural Consciousness Cubes is a kit of 4 cubes with roles and actions that invite players to train their ability to express ideas in a number of styles that can be adequate and appropriate in different cultures. The combinations that make more than 100 intercultural cases randomy make the game vivid, true to life and touching the essential cross-cultural hot-buttons.
The Cross-Cultural Consciousness Cubes game is good to:
train various styles of communication applicable in different cultural societies.
be played at the end of any Intercultural Communication Programme
be used as a gamified final test that will show how well the participants learnt the science
How it is played:
For playing you need three cubes: Role 1, Action and Role 2 (the fourth one – the other Action cube — is an extension item to the number of actions). Firstly, a player throws two of the cubes (Role 1 and Action), gets a combination of a cultural role and an action, which invites a player to get into the Role 1 and make an action from this role in the manner that can be appropriate for the culture of Role 1.
Then the player throws the third cube – Role 2 – and has to adjust their utterance in accordance with the Role 2 culture.
For example, the following combination may occur:
Role 1 – German Head of representative office
Action – is disagreeing about the marketing strategy with
The player has to reproduce the way of disagreeing appropriate to the Role 1 culture
Then the player throws the third cube and gets:
Role 2 – Japanese President of Company
So the full task goes like this: A German Head of rep.office is disagreeing about the marketing strategy with a Japanese President of Company.
The player adapts their action to the manner that could be appropriate for the Role 2 culture.
The number of combinations is impressive. And you can also use an extension cube to have even more possible variations.
Your Cross-Cultural Consciousness Cubes are produced upon order. They are available in English for international buyers for out-of-Russia use only. Other language versions of the game can be created upon request.
Price: 90 euro*
Special price for IACCM participants and the Gamification for Intercultural Intelligence Workshop participants: 70 euro*
Special price offer expires on the 10th of November 2019.
* For online payments: Since you will be charged in Russian roubles and due to the exchange difference, the price in euro that you will be actually charged may be slightly different.
Country of origin: Russian Federation
The shipping cost is not included in the game price and is subject to additional payment (around 30 euro per order (not per game) to a European country).
The shipping cost is calculated upon receiving your order.
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How to make an order (please, read):
Pushing the ORDER button will take you to the CONTACT form
Send the game author a message saying which games and how many of them you would like to order (for ordering 3 or more games a 10% discount is applied)
Should you need a larger number of materials that the basic set provides, you can request for a price calculation for any number of materials you would like to get.
Mention the preferable payment method (if you chose a bank transfer, please provide full legal details of the Buyer company).
If you are making the order as a legal entity, you will be required to sing a sales contract.
You can ask questions in this message, if necessary.
After receiving your message, the game author will calculate your order price including discounts and shipping cost and will send you a detailed pro-forma invoice. After you authorise the proforma-invoice you will be issued a payment invoice or will get link for your online payment.
After your payment is received by the author, your order will be put to production (depending on the volume this may take up to 2 weeks, normally 1)
After your order is produced it will be sent to you by EMS post (usually it takes about 1-2 weeks to get to a European country, as an example).
All rights reserved. The products being sold on the web-sites mentioned above are Maria Todosiychuk’s intellectual property protected by the Law. No part of no game (be it designs, texts or the methodology of conducting and debriefing) is allowed to be copied.
No game purchased by the Buyer is intended for further sale. All of them are for the Buyer’s professional training usage only.