Intercultural Minefield

Intercultural Minefield is an educational game about the role of intercultural competence, about cultural challenges and opportunities in a global business.

This game invites players to become global start-uppers with a start-up budget of 1.000.000 eurics.  As they “walk across” the intercultural “minefield”, they will make money by either being culturally agile or by just being lucky, otherwise they run a risk of being “blown up” by a “cultural mine”… Unless there is an “intercultural consultant” around! Players can earn big money, they can lose everything or even run into debt.

The learning outcome of the game is an all-round familiarity with the field of intercultural business communications, based on the ample examples of real-life cases and situations that may happen in different cultures.

Available in English, French and German, in offline and in online versions.

The Intercultural Minefield game is good to:

  • let players feel how painful it is to lose time and money because of cultural blunders
  • make them realize it does not require much investment to study intercultural competence
  • find out that relying on just luck is not a good strategy in international business
  • to be used as a selling point when you negotiate to sell your training to a corporate company (just play it with the decision maker!)
  • to be used at any kind of presentations of your services
  • it is still perfect to be used at an intercultural training itself!

What’s in the box:

Beautifully designed set of materials, intended for a group of 6-12 players, includes:

  • The minefield made of 36 tiles
  • 20 cultural mines
  • 10 intercultural luck cards
  • 10 intercultural trouble cards
  • 3 consultant cards
  • Playing money
  • A guideline and tips for the facilitator on how to run the game and debrief it.

Kindly note that the game can be played with more participants. However, the best group size is up to 12, so the players can sit around the same large table. 

 

Your Intercultural Minefield box is produced upon order. It is available for international buyers for out-of-Russia use only. Other language versions of the game can be created upon request.

What’s in the virtual version:

The same set of materials built into a working interactive mechanic on Google slides to be used on Zoom. 

Additionally to the regular facilitator guideline, there is a technical guideline included to help you prepare and manage the game in your zoom session.

The virtual version of the game can be played with up to 60 players.

Kindly note, to receive and to use your virtual Intercultural Minefield game, you are required to have a google account with a gmail address, and a paid Zoom plan.


Check out testimonials below!

Box edition price: 250 euro

Virtual edition price: 180 euro

Bundle price: 330 euro

Special price: 225/159/299 euro will be applied accordingly, if there are more than 3 different games in your order

Payment Methods

  • Online payment (Visa / Mastercard / ApplePay / Google Pay) – you will be invoiced in Russian rubles, charged in your local currency.
  • Bank transfer in USD or euro.

Worldwide shipping

The shipping cost is not included in the game price and is subject to additional payment (around 35-40 euro per order to a European country / around UDS 50 to the USA). The shipping cost is calculated upon receiving your order.

How to make an order

  • Push the ORDER button and it will take you to the CONTACT form
  • Send the game author a message saying what games and how many of them you would like to order (for ordering 3 or more games a 10% discount is applied)
  • Mention the preferable payment method (if you chose a bank transfer, please provide full legal details of the Buyer).
  • If you are making the order as a legal entity, you will be required to sign a sales contract.
  • You can ask questions in this message, if necessary.
  • After receiving your message, the game author will calculate your order price including discounts and shipping cost and will send you a detailed pro-forma invoice. After you authorise the proforma-invoice you will be issued a payment invoice or will get link for your online payment.
  • After your payment is received by the author, your order will be put to production (depending on the volume this may take up to 2 weeks)
  • After your order is produced it will be sent to you by EMS post to your door
  • All rights reserved. The products sold on this web-site are Maria Todosiychuk’s intellectual property protected by the Law. No part of no game (be it designs, texts or the methodology of conducting and debriefing) is allowed to be copied.
  • No game purchased by the Buyer is intended for further sale. All of them are for the Buyer’s professional training usage only outside of Russia.
  • By making a payment you agree with the order terms and conditions (Public Offer Agreement)


Testimonials

5/5
Insightful game, extremely well designed to simulate life in an international context. A must for international project managers, business leaders and world citizens. Well done and thank you Maria !​
Abhinav Agarwal​
Frugal Company​
5/5
This game is a “real life experience” reminding us that to be successful in international business, we must know about other cultures.​
Zorana Jerinic​
University Côte d’Azur​
5/5
This game allows us to see different angles of the learning process in the intercultural field, as well as risks that are sometimes taken unwittingly. Thank you for the opportunity to discover this, Maria.
Vera Mihailovich-Dickman​​​
Université Paris-Saclay​​
5/5
I did enjoyed the online game session a lot, as well as our group activity and to be able to learn and discuss cultural differences. I left this session with valuable insights. Thank you Maria
Diana Suleymanova​
WeWell Consulting​
5/5
The Intercultural Minefield game is a crafty , clever and beautifully designed intercultural game which can bring quite a lot of fun and colour to your online intercultural training sessions. When stepping on the mines, the players will realise in a playful way that, while there are possible ways of dealing with tricky situations in international business encounters, most of the times there is not just one possible way of handling them. And, last but not least, the game will show the participants that, even when wé are culturally competent,, cultural incidents can still occur at all times when we don’t watch out or least expect it.​
Grazia Ghellini​
Intercultural Trainer​