Saying NO Across Cultures

Just Don’t Say NO is a part of the Saying NO Across Cultures activity being an exerciser for intercultural communication style adaptability 

As we know, communication styles differ across cultures. The same ideas can be conveyed and perceived in different ways. Knowing how to encode and decode a message based on understanding your foreign partner’s mentality is the key to successful international cooperation. 

Refusal is one of the most sensitive communication units. The Just Don’t Say NO game illustrates how dramatically different are the ways people say NO in different cultures, and teaches a whole range of means of expressing refusals and disagreements allowing participants to choose the most adequate style of communication for various contexts in different parts of the world.   

Just Don’t Say NO game trains the ability to:

  • understand and accept refusal encoded differently across cultures
  • choose the most adequate communication strategy for different cultures when they need to deny, refuse or disagree
  • maintain and enhance mutual understanding and atmosphere in relations with partners from different business-cultures. 

The full set includes:

  • 20 challenge cases 
  • Communication style builder (a .doc file with refusal technics for a facilitator to print as a hand out or to insert into their presentation)

How it is played:

A) For a monocultural group

  • Each player picks a challenge card with a case in which they need to refuse to do something.
  • Looking at the communication style builder the participant has to develop refusal strategies appropriate in different cultures starting from simple direct refusals for the Western cultures finishing with the most deliberate ones for the Asian cultures.
  • After several iterations a new skill of communicational adaptability is pretty well trained.

B) For a multicultural group

  • Each player picks a challenge card with a case in which they need to refuse to do something, and produces a refusal that would be typical in their culture along with some explanation why it would be so.
  • After hearing a variety of refusals from different cultures, the group reflect on it and share their insights

Your Just Don’t Say No set is produced upon order. It is available in English for international buyers for out-of-Russia use only. Other language versions of the game can be created upon request. 

If you need more materials for a bigger group you can order as many beautiful original copies as you need. The price will be calculated upon request.

Price: 90 euro*

Special price for IACCM participants and the Gamification for Intercultural Intelligence Workshop participants: 70 euro*

Special price offer expires on the 10th of November 2019.
Save on shipment: 3 items only available immediately on site in IESEG (ask for additional discounts!) until Nov 2 and in Paris until Nov 5. 

*  For online payments: Since you will be charged in Russian roubles and due to the exchange difference, the price in euro that you will be actually charged may be slightly different.

Country of origin: Russian Federation

Shipping

The shipping cost is not included in the game price and is subject to additional payment (around 30 euro per order (not per game) to a European country).

The shipping cost is calculated upon receiving your order.

Payment methods

  • Visa / Mastercard
  • ApplePay / GooglePay
  • Bank transfer (for legal entities only)

How to make an order (please, read):

  • Pushing the ORDER button will take you to the CONTACT form
  • Send the game author a message saying which games and how many of them you would like to order (for ordering 3 or more games a 10% discount is applied)
  • Should you need a larger number of materials that the basic set provides, you can request for a price calculation for any number of materials you would like to get.
  • Mention the preferable payment method (if you chose a bank transfer, please provide full legal details of the Buyer company).
  • If you are making the order as a legal entity, you will be required to sing a sales contract.
  • You can ask questions in this message, if necessary.
  • After receiving your message, the game author will calculate your order price including discounts and shipping cost and will send you a detailed pro-forma invoice. After you authorise the proforma-invoice you will be issued a payment invoice or will get link for your online payment.
  • After your payment is received by the author, your order will be put to production (depending on the volume this may take up to 2 weeks, normally 1)
  • After your order is produced it will be sent to you by EMS post (usually it takes about 1-2 weeks to get to a European country, as an example).
  • All rights reserved. The products being sold on the web-sites mentioned above are Maria Todosiychuk’s intellectual property protected by the Law. No part of no game (be it designs, texts or the methodology of conducting and debriefing) is allowed to be copied.
  • No game purchased by the Buyer is intended for further sale. All of them are for the Buyer’s professional training usage only.
  • By making a payment you agree with the order terms and conditions (Public Offer Agreement)